Both players are compared in the same mode and period
Seasons
Each season's totals for the selected input device and mode. Seasons without matches are hidden; they are in “···”.
Click a row to make that season the period for the whole profile. Pass level is the season's battle pass level from Epic.
The player's best season: the highest K/D and win % relative to their own averages. Seasons with 20+ matches count; below 50 matches the score is reduced — a few lucky games do not make a best season.
The best value in each column is highlighted in gold. Click a header to sort.
Cara pengiraan
Epic tidak melaporkan kematian, jadi K/D = bunuhan ÷ (perlawanan − kemenangan).
Mod disimpulkan daripada kod Epic: ini anggaran, dan mod yang jarang masuk ke “Lain-lain”.
% menang = kemenangan ÷ perlawanan × 100.
Bunuhan setiap perlawanan = bunuhan ÷ perlawanan.
Masa bermain ialah pembilang “minit dimainkan” Epic mengikut mod dan peranti. Bagi banyak perlawanan dari tahun-tahun awal Fortnite, Epic tidak merekod masa (kurang seminit setiap perlawanan); di situ masa dilengkapkan dengan purata pemain sendiri daripada perlawanan yang direkod (tanpa Kreatif). Kreatif dan Playground dikira dalam jumlah masa.
Tiada sifar untuk yang tidak diketahui: tanpa perlawanan, nisbah tidak dikira.
Where these numbers come from
From the source (api-fortnite.com): matches, wins, kills, time played, last played.
Calculated by ROSTERA: win %, K/D, kills per match, modes from playlist codes, changes between snapshots.
Stored by the site: stat snapshots and name history since 26 Okt 2026
Season numbers and dates come from the API, names from a ROSTERA fallback list.
No season stats yet: they load the first time the profile is opened.