Both players are compared in the same mode and period
No stats collected yet.
Cuba carian lain atau tetapkan semula penapis.
Playlists
The best value in each column is highlighted in gold. Click a header to sort.
Names come from the Epic playlist code (the source has no names for most playlists); the code is shown underneath. “Top” thresholds depend on the playlist: values are as Epic returns them.
Cara pengiraan
Epic tidak melaporkan kematian, jadi K/D = bunuhan ÷ (perlawanan − kemenangan).
Mod disimpulkan daripada kod Epic: ini anggaran, dan mod yang jarang masuk ke “Lain-lain”.
% menang = kemenangan ÷ perlawanan × 100.
Bunuhan setiap perlawanan = bunuhan ÷ perlawanan.
Masa bermain ialah pembilang “minit dimainkan” Epic mengikut mod dan peranti. Bagi banyak perlawanan dari tahun-tahun awal Fortnite, Epic tidak merekod masa (kurang seminit setiap perlawanan); di situ masa dilengkapkan dengan purata pemain sendiri daripada perlawanan yang direkod (tanpa Kreatif). Kreatif dan Playground dikira dalam jumlah masa.
Tiada sifar untuk yang tidak diketahui: tanpa perlawanan, nisbah tidak dikira.
Where these numbers come from
From the source (api-fortnite.com): matches, wins, kills, time played, last played.
Calculated by ROSTERA: win %, K/D, kills per match, modes from playlist codes, changes between snapshots.
Stored by the site: stat snapshots and name history since 26 Okt 2026
Season numbers and dates come from the API, names from a ROSTERA fallback list.