The best result in each column is highlighted in gold. Click a header to sort, a row to show its windows.
Only known prizes: calculated from the Epic payout table (by placement or by window points); for past tournaments whose Epic table is gone — from the tournament prize table and the player’s results on Esports Earnings (matched to Epic windows by date and placement); records with a source (LAN, third-party tournaments). Currency as the source gives it, no conversion. Windows without a payout table do not count as zero.
Tournament check
Player region not determined yet — every window of the current Epic catalog is checked: 0 of 1 092.
Past seasons (by the player's tokens): 21 of 174 processed, windows found: 0. Collection runs in the background — the history is not complete yet.
No windows were found for 21 tokens: the source's id format for these series has not been matched (for example, 2019–2020 qualifiers) or the window was already found through another token. It does not mean the player did not take part.
Tokens reveal tournaments where the player advanced; past first rounds without advancing are not visible.
History collection updated 2. 11. 20:22 UTC.
The source returns nothing below 10,000th place — such entries are not visible.
PR growth
Each point is one Power Rankings calculation by Epic, dated by that calculation. History starts when ROSTERA first received it: the source gives no past values, and no PR per tournament either.
Jak se to počítá
Epic neuvádí smrti, proto K/D = zabití ÷ (zápasy − výhry).
Režim se odvozuje z kódu Epic: je to odhad, vzácné režimy končí v „Ostatní“.
% výher = výhry ÷ zápasy × 100.
Zabití na zápas = zabití ÷ zápasy.
Odehraný čas je počítadlo Epic „odehrané minuty“ podle režimu a zařízení. U mnoha zápasů z prvních let Fortnite Epic čas nezaznamenal (méně než minuta na zápas); tam se doplňuje vlastním průměrem hráče ze zápasů se zaznamenaným časem (bez Kreativního režimu). Kreativní režim a Hřiště se počítají do celkového času.
Žádné nuly pro neznámé: bez zápasů se poměry nepočítají.
Where these numbers come from
From the source (api-fortnite.com): matches, wins, kills, time played, last played.
Calculated by ROSTERA: win %, K/D, kills per match, modes from playlist codes, changes between snapshots.
Stored by the site: stat snapshots and name history since 31. 10. 2026
Season numbers and dates come from the API, names from a ROSTERA fallback list.