The best result in each column is highlighted in gold. Click a header to sort, a row to show its windows.
Only known prizes: calculated from the Epic payout table (by placement or by window points); for past tournaments whose Epic table is gone — from the tournament prize table and the player’s results on Esports Earnings (matched to Epic windows by date and placement); records with a source (LAN, third-party tournaments). Currency as the source gives it, no conversion. Windows without a payout table do not count as zero.
Tournament check
Player region not determined yet — every window of the current Epic catalog is checked: 0 of 1,046.
Past seasons: the search by the player's tokens has not started yet — it will run in the background.
The source returns nothing below 10,000th place — such entries are not visible.
PR growth
Each point is one Power Rankings calculation by Epic, dated by that calculation. History starts when ROSTERA first received it: the source gives no past values, and no PR per tournament either.
How it is calculated
Epic does not report deaths, so K/D = kills ÷ (matches − wins).
The mode is inferred from Epic's playlist code — a heuristic, rare modes end up in “Other”.
Win % = wins ÷ matches × 100.
Kills per match = kills ÷ matches.
Time played is the Epic “minutes played” counter per playlist and input. For many matches from Fortnite’s early years Epic did not record time (under a minute per match) — for those, time is filled in with the player’s own average where time was recorded (excluding Creative). Creative and Playground count toward total time.
No zeros for unknowns: with no matches, ratios are not calculated.
Where these numbers come from
From the source (api-fortnite.com): matches, wins, kills, time played, last played.
Calculated by ROSTERA: win %, K/D, kills per match, modes from playlist codes, changes between snapshots.
Stored by the site: stat snapshots and name history since Oct 26, 2026
Season numbers and dates come from the API, names from a ROSTERA fallback list.