The best result in each column is highlighted in gold. Click a header to sort, a row to show its windows.
Only known prizes: calculated from the Epic payout table (by placement or by window points); for past tournaments whose Epic table is gone — from the tournament prize table and the player’s results on Esports Earnings (matched to Epic windows by date and placement); records with a source (LAN, third-party tournaments). Currency as the source gives it, no conversion. Windows without a payout table do not count as zero.
Tournament check
Player region not determined yet — every window of the current Epic catalog is checked: 0 of 1,131.
Past seasons: the search by the player's tokens has not started yet — it will run in the background.
The source returns nothing below 10,000th place — such entries are not visible.
PR growth
Each point is one Power Rankings calculation by Epic, dated by that calculation. History starts when ROSTERA first received it: the source gives no past values, and no PR per tournament either.
Cara pengiraan
Epic tidak melaporkan kematian, jadi K/D = bunuhan ÷ (perlawanan − kemenangan).
Mod disimpulkan daripada kod Epic: ini anggaran, dan mod yang jarang masuk ke “Lain-lain”.
% menang = kemenangan ÷ perlawanan × 100.
Bunuhan setiap perlawanan = bunuhan ÷ perlawanan.
Masa bermain ialah pembilang “minit dimainkan” Epic mengikut mod dan peranti. Bagi banyak perlawanan dari tahun-tahun awal Fortnite, Epic tidak merekod masa (kurang seminit setiap perlawanan); di situ masa dilengkapkan dengan purata pemain sendiri daripada perlawanan yang direkod (tanpa Kreatif). Kreatif dan Playground dikira dalam jumlah masa.
Tiada sifar untuk yang tidak diketahui: tanpa perlawanan, nisbah tidak dikira.
Where these numbers come from
From the source (api-fortnite.com): matches, wins, kills, time played, last played.
Calculated by ROSTERA: win %, K/D, kills per match, modes from playlist codes, changes between snapshots.
Stored by the site: stat snapshots and name history since 2 Nov 2026
Season numbers and dates come from the API, names from a ROSTERA fallback list.