The best result in each column is highlighted in gold. Click a header to sort, a row to show its windows.
Only known prizes: calculated from the Epic payout table (by placement or by window points); for past tournaments whose Epic table is gone — from the tournament prize table and the player’s results on Esports Earnings (matched to Epic windows by date and placement); records with a source (LAN, third-party tournaments). Currency as the source gives it, no conversion. Windows without a payout table do not count as zero.
Tournament check
Player region: BR. Windows of the current Epic catalog checked: 1 of 164.
Past seasons: the search by the player's tokens has not started yet — it will run in the background.
The source returns nothing below 10,000th place — such entries are not visible.
PR growth
Each point is one Power Rankings calculation by Epic, dated by that calculation. History starts when ROSTERA first received it: the source gives no past values, and no PR per tournament either.
Näin se lasketaan
Epic ei ilmoita kuolemia, joten K/D = tapot ÷ (ottelut − voitot).
Pelimuoto päätellään Epicin pelilistakoodista: tämä on arvio, ja harvinaiset muodot päätyvät kohtaan ”Muu”.
Voitto-% = voitot ÷ ottelut × 100.
Tapot per ottelu = tapot ÷ ottelut.
Peliaika on Epicin ”pelatut minuutit” -laskuri pelilistoittain ja laitteittain. Monissa Fortniten alkuvuosien otteluissa Epic ei kirjannut aikaa (alle minuutti ottelua kohden); niissä aika täydennetään pelaajan omalla keskiarvolla otteluista, joissa aika on kirjattu (ilman Luovaa). Luova ja Playground lasketaan kokonaisaikaan.
Ei nollia tuntemattomalle: ilman otteluita suhdelukuja ei lasketa.
Where these numbers come from
From the source (api-fortnite.com): matches, wins, kills, time played, last played.
Calculated by ROSTERA: win %, K/D, kills per match, modes from playlist codes, changes between snapshots.
Stored by the site: stat snapshots and name history since 31.10.2026
Season numbers and dates come from the API, names from a ROSTERA fallback list.