The best result in each column is highlighted in gold. Click a header to sort, a row to show its windows.
Only known prizes: calculated from the Epic payout table (by placement or by window points); for past tournaments whose Epic table is gone — from the tournament prize table and the player’s results on Esports Earnings (matched to Epic windows by date and placement); records with a source (LAN, third-party tournaments). Currency as the source gives it, no conversion. Windows without a payout table do not count as zero.
Tournament check
Player region: BR. Windows of the current Epic catalog checked: 1 of 163.
Past seasons: the search by the player's tokens has not started yet — it will run in the background.
The source returns nothing below 10,000th place — such entries are not visible.
PR growth
Each point is one Power Rankings calculation by Epic, dated by that calculation. History starts when ROSTERA first received it: the source gives no past values, and no PR per tournament either.
Sådan beregnes det
Epic oplyser ikke dødsfald, så K/D = kills ÷ (kampe − sejre).
Tilstanden udledes af Epics playlistekode: det er et skøn, og sjældne tilstande havner under “Andet”.
Sejr % = sejre ÷ kampe × 100.
Kills pr. kamp = kills ÷ kampe.
Spilletid er Epics tæller “spillede minutter” pr. playliste og enhed. For mange kampe fra Fortnites første år registrerede Epic ikke tid (under et minut pr. kamp); her udfyldes tiden med spillerens eget gennemsnit fra kampe med registreret tid (uden Kreativ). Kreativ og Playground tæller med i den samlede tid.
Ingen nuller for det ukendte: uden kampe beregnes ingen forhold.
Where these numbers come from
From the source (api-fortnite.com): matches, wins, kills, time played, last played.
Calculated by ROSTERA: win %, K/D, kills per match, modes from playlist codes, changes between snapshots.
Stored by the site: stat snapshots and name history since 26. okt. 2026
Season numbers and dates come from the API, names from a ROSTERA fallback list.